Kyma Sounds (116)
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RunFromMIDIasSlave
Slave Kyma sequencers from an external MIDI master. It uses the new !SongStart and !SongStop messages to activate a prototypical !Run gate for a sequencer. It implement a different way of calculating in Kyma the BPMs of the external MIDI master emulating the behaviour of MIDI hardware. ( short explanation here: http://midi.teragonaudio.com/tech/midispec/seq.htm). Having made many tests today, it gives in my environment (Elektron Digitakt as Master, Motu Ultralite as MIDI interface) excellent results (it is possible to slow down or speed up the tempo without losing any beat). Feedbacks and suggestions are very welcome. Read More
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Kind of Krell
The Krell patch is Todd Barton’s modular interpretation of the Ancient Music of Krell song from the 1956 Forbidden Planet film soundtrack. When it emerges from the skronky murk, the Krell is a writhing, cavorting phantasm. The challenge with Krell is to find a combination of settings and routings that brings out the soul in the machine. The basic idea is simple enough, but the details and subtle modulation are where it comes alive. http://manual-synthesis.info/2017/01/26/krell/ Listen: http://youtu.be/GlSMcmMOneE Read MoreNotes : Self running Kyma patch. Roland Kuit - KYMA The Krell patch is Todd Barton’s modular interpretation of the Ancient Music of Krell song from the 1956 Forbidden Planet film soundtrack. When it emerges from the skronky murk, the Krell is a writhing, cavorting phantasm. The challenge with Krell is to find a combination of settings and routings that brings out the soul in the machine. The basic idea is simple enough, but the details and subtle modulation are where it comes alive. http://manual-synthesis.info/2017/01/26/krell/
- 18uploads
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SelectPatternFromArrays
Select a pattern from an array of 10 patterns. You can define how events will be generated and if the selected pattern contains less item than the desired number of events to be generated, items in the array will be repeated. Read More
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MultiSoundToGlobalController
Multiple SoundToGlobalControllers with just one sound. It allows to create the desired number of HotValues and the re-use of a generated HotValue into another expression of the array of values. Read More
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First order ambisonic encoder/decoder 2.5a
** For more information about how to build or adjust ambisonic tools, please download the tutorial over here: https://kyma.symbolicsound.com/library/kiss2019-ambisonic-workshop/ These are encoders and decoders for first order ambisonic type B. It also contains encorder that allows you to pan any sound into ambisonic space, and a space controller that allow you to rotate the whole ambisonic space the way you want. It also contains ambisonic decoders for multichannel 2D space, 3D space, and binaural for headphone for you to build your VR sounds. Have fun!! What's new in 2.5a Select "LowerCost" in BinauralPanner for lower cost binaural ambisonic decoding. What's new in 2.5: !W is available as a variable instead of constant right now. You can lower !W value to make the sound spread out or raise to sound centered (or mono). What's new in 2.0: Support Ambisonic Type A and Ambix file format. Provide Ambisonic Type A to Type B and Ambix translators. Provide space controller in all 2D, 3D, including binaural decoders. One recording example for testing. Read More
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Expression Toolkit
Expression Toolkit is a digital music composition toolkit. The toolkit includes data modification prototypes, objects and functions, control paradigms, and composition ideas that help one formulate musical possibilities from discrete and continuous control signals. Because Expression Toolkit is more than just one software, this download is only the Kyma Custom Prototypes. These include prototypes for Wacom, Wiimote, Gametrak, and Distance-X as well as Custom Classes (i.e., Data Zoom) and Sounds for working with rhythm, CSV files, scripts, and other concepts inside Kyma. Because one may only import a single Custom Prototypes file into Kyma at a time, my Prototypes files had both my toolkit and other Sounds. I've had to work through and remove any 3rd party Sounds from the file. I've done my best to cull out any Sounds that are not publicly available (via forums and Community Sound Library). Any mistakes are mine, and I will fix any errors upon notification. This prototypes are not an "archived" version, which means the .zip only includes Kyma Sounds, not any samples or other dependent source files. Read More
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Modal Atonal Microtonal StepSequencer Idea
A 16 step sequencer with 7 greek modes, some atonal and some microtonal capabilities. It's more of a starting point than a polished, finished sound. Read MoreNotes : I made a YouTube video tutorial of the making of this sound. It's rather laborious to type all these expressions and/or copy paste so here's the sound itself.
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Feedback Delay Network Reverb
Another one in the series of classic reverb algorithms. A feedback delay network, based on Michael Gerzon's model and inspired by Tom Erbe - 'Building the Erbe-Verb: Extending the Feedback Delay Network Reverb for Modular Synthesizer Use' - ICMC 2015. One patch + one encapsulated class, ready to use. Read More
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Void v.2 & Void Quad
Improved version of the Void reverb. Changes: Skew parameter Stereo & Surround (quad) version, with 4 uncorrelated channels 2 patches + 2 encapsulated classes. Read More
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NELSpiralDelayPanner
Example in response to question 4248 https://kyma.symbolicsound.com/qa/4248/how-do-you-encapsulate-a-replicator?show=4248#q4248 NELSpiralDelayPanner Encapsulation replicates delays and pan positions internally. Capsule by Cristian Vogel 2019 - www.neverenginelabs.com Delay Maximum delay time for the voices to spread into Input Sound to be distributed Number Number of internal replications Read MoreNotes : www.neverenginelabs.com
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DoubleWireFeedback Input and Output
Convenience class wrapping a pair of feedback Inputs and Outputs. Connections are automatically renamed to ?Connection _1 and ?Connection _2 Wrapped by Cristian Vogel 2019 || NeverEngineLabs WireFrames. v1.0 Read More
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Kyma Drums: 7 Synthesised Electronic Percussion Sounds.
Kyma Drums: 7 Synthesised Electronic Percussion Sounds. Kick, Snare, Hats, Clap, Woodblock, Cowbell, and Shaker. Here is a video https://youtu.be/eOs8Z8FbQtc Read MoreNotes : Introduced at KISS 2018
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Void Reverb
Another reverb, (very) inspired from the famous Eventide Black Hole algorithm (a chain of modulated allpass filters). "infinite version" with crossfeedback (careful with your input signal level!). Read More
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Dattorro Plate Reverberator
A shot at the Dattorro Plate reverb, from his AES paper “Effect Design - Part 1: Reverberator and other Filters,”J.Audio Eng. Soc. 45(19):660-684, 1997, with the help of the Max/MSP implementation from Tom Erbe. Read More
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Nil
A Sound you can use as a placeholder. Some Sounds have parameters that require a Sound to be present even if you're not really using that parameter. For instance Replicator has a SharedSounds parameter that has to have a Sound in it. Usually these parameters will have Constants in them as placeholders. When I see a Constant in my flow I'm sometimes not sure if I intended it to do something or if it is just a placeholder. So I made Nil. Nil is probably the most boring class imaginable. It has no parameters and just results in the value zero. (You can take that as a challenge to think of a more boring class!) It's just a re-encapsulation of a Constant with a value zero. But it says "placeholder" to me more clearly than a Constant. Read More
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MIDI All Notes Off
A simple MIDI utility Sound that can send the MIDI All Notes Off message. This is a useful Sound if you're mucking about with MIDI and get hanging notes on your external gear like when you stop a kyma sequencer mid beat. For instance if you have a sequencer Sound you enable with a !Start button you could put: !Start switchedOff in the Trigger parameter of the MIDIAllNotesOff Sound and it will send the all notes off message whenever you stop the sequencer. Joy. Read More
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StepSequencer random value by stage
There is a Rand button for each stage (1-8). When you press a button, it sets the pitch, velocity, timbre, and duration of the corresponding stage to a random value. !Interval controls the random deviation in pitch, !Swing controls the random deviation in duration. Durations are scaled to line up again at the start of each sequence (when looping). Read More
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Carla's BPM-Accurate Choppers
Here is a small collection of sounds that Carla sent to me as I was working on Favorable Odds. I was having trouble with choppers falling out-of-sync with the BPM in my Timeline. Enjoy! Read More
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Sounds fom my KISS 2018 presentation
Here are main sounds that I shared with during my presentation at KISS 2018 in Santa Cruz. unconventional ("unreliable") delay, using granular synthesis with very long grains (i.e. more than 1") My prototype for click-free granular synthesis with pitch-shifting of live input, by doing the pitch-shifting first, then the granulation (without pitch-shifting). My choppers (that stay in sync "forever") and with multiple levels of random control. Euclidean rhythmic machine with "chaotic" bass line. Read More
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Sarth's Stretchy Rhythm Sequencer
A step sequencer that defines rhythmic values as a relative proportion of the total bar length. Made at KISS 2018 by a team of rhythmically challenged/challenging scientists. Read More
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Bit Crusher and Sample Rate Reduction
A simple encapsulation of a bitcrusher and sample rate reduction. Setup for Pacarana as has 32 bits.
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Pen & Finger controls tester
Wacom Pen and Finger controls tester
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2D Multi Mod
Example of 2D modulator which combines an offset, LFO with variable rate / shape / phase, envelope, random source and 4 step sequencer. You can use it to create Lissajous curves or other complex modulation shapes. For the example included here, I used the morphing grain cloud prototype with one axis controlling the morphing between different granular envelope shapes and the other axis morphing the granular waveform. While the include sound provides a lot of fun as a standalone example. the 2D modulator was created in a manner to be easily added to other sound examples. Read More
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Harmonic Clouds
A basic example for creating the sounds of physical instruments not yet created. A granular oscillator is shaped by a tracking 3-part harmonic resonator and granular feedback path. Expand the sound palette with: Your own waveforms Chorus and reverb Modulation This sound works well with Madrona Soundplane. Read More
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drumsFormer
drumsFormer is quite simple but colourful convolution based stereo Sound. Eight folders containing each one different custom made Impulse Responses (Doors, Glasses, Metals, Papers, Percussions, Plastics, Rocks, Synth) are fed into a CrossFilter prototype. The relative triggers and the global interpolation are algorithmically controlled, but it's possible to override both of them by clicking the "Freeze IRs" and "ManualFade" buttons for further sound explorations. Spatial width and the fresh tilt EQ will be also useful to sculpt the spectrum. Try it with different harmonic sources or live inputs. Be inspired! Matteo unidentifiedsoundobject.com Read More
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Boolean Vocal Formants
Boolean trig/ticks maker with use over NevLabs Logic modules
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Multi Live input for MultiSampleCloud
Multi Live input for MultiSampleCloud example.
- 18uploads
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Ring Modulated Filter Feedback Trick
Old trick from the analogue modular synthesis field. Here with Sequencer.
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Binaural mix down from quad
Transform four rotated quad files into a stereo (binaural) mix using HRTFs that I recorded using in-ear microphones. Note that the newer SphericalPanner Prototype has better HRTF impulses than the ones I recorded with in-ear mics in my studio (back before the SphericalPanner was created). Read More- 15uploads
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Beat Repeat
Beat Repeater is a Sound that manipulates the wet, dry, and feedback gains of a simple delay line. When on, the plugin cuts off the input to the delay, cuts the dry output signal, and increases the feedback to 100%; in short, the sound “stutters” or repeats the beat according to a BPM setting selected by the user. A second Sound has a Probability fader that dynamically turns the effect on/off. A third Sound randomly selects beat divisions for a further glitchy breakdown of the sound. Read More- 11uploads
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MultiSequencer
Based on Anne La Berge's Assail Sequencer, this is an example of how to create a StepSequencer where each parameter sequence (KeyDown, KeyPitch, KeyVelocity, KeyTimbre) has a different (and adjustable) length. This allows for patterns of parameters that 'drift' or 'go out of phase' with respect to each other. Read More
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Simulating a voice-stealing Gate
A demonstration of how to generate a gate that is negative for 5 millisecond to activate voice-stealing behavior in the Multisample. Also works on Sample and ADSR/AR. See Q&A for the question that motivated this solution. Read More
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ModalFilter Vocal Formants BPFs revisited
Essentially the same Sound as the prototype "ModalFilter Vocal Formants BPFs" but I changed the code so it's easy to tweak. Read More
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Probable Values Sequencer
Background I was reading a bit about the Wogglebug and Noisering and decided to try and make something similar. Then I got sidetracked. Probable Values Sequencer Overview The basic idea here is a sequence of random or pseudo-random events where the value for each step can change based on chance. This is accomplished via a stepped series of triggered S&Hs that sample a common input. This sound can be used to create sequences that range from fully random to shifting pseudo-random to fully periodic. Chance A chance value of 1 will always trigger the S&H. When used with the LFO input, you'll get a periodic stepped sequence. A chance value of 0 will never trigger and continue to output the previously 'stored' value. A freeze toggle will immediate set the chance for all steps to 0 and the values will not change until the freeze toggle is released. A visual step indicator displays which step is being outputted. Input section The input is mix of different types random values and a LFO that can be modulated by a second LFO oscillator. The second LFO can also modulate the input mix between the random source and LFO. The LFO is synched to the master BPM with the ratio value that divides the master clock by that amount. Random source can vary from white > pink > walk (with adjustable step size & reset). Walk is synched to master BPM. Zero input toggle silences the input and if the step is triggered, the stored value will return to zero. Output section Output can be smoothed (with wet/dry mix) and also has a scale & offset. Notes There is no sound generation included with this sound but, if you want to see what is happening, view with the oscilloscope. Included are two helper wave files for the LFO section that allow you to switch between triangle and saw values for the main LFO and sine and triangle for the secondary LFO. Read More- 12uploads
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Prophet 5 inspired synth.
Slightly updated version of an old sound published to the wiki years ago. Based on the Prophet 5 architecture but obviously doesn't sound quite the same since it doesn't try to model the SSM or Curtis filter sound. Uses waveforms included with Kyma X based on raw oscillator samples made from my Prophet 5 rev 3.2. This updated version improves (fixes) FM behaviors. To do: added missing dedicated LFO, 'expanded' version with additional routing & functionality. Read More- 12uploads
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Complex Oscillator
3-operator FM synth with a focus on different but related ways to create varying timbres. Overview primary & modulation oscillators have continuous waveform shaping primary oscillator amplitude modulation (modulated by the B oscillator) modulation B can be mixed with noise modulation B can be filtered, filter frequency set based on ratio & offset settings. Useful for filtering noise which FMs primary. output (pre filter & vca) can be feedback to FM ModB oscillator. Includes selectable filter option to tame FM behavior. 2 LFOs with selectable waveforms amp envelope env A: exp env B: lin env C: lin w/legato multiple cross-modulation points voice detune width (detunes each voice from each other) Notes / future paca users may need to lower the voice count no presets meant to add a per voice pan control waveform shape modulation may be interesting voice detune is tricky and most will find narrowing the min/max range more to their liking Read More- 12uploads
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Control FM Oscillators with a Spectrum
Use a spectral analysis to control the parameters of several frequency-modulated oscillators. An example of a more general pattern of using a SpectrumTrackSelector with ?VoiceNumber as the track number and a Replicator to create the sum of a large number of Oscillators. Read More- 15uploads
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Diplica, MultiSample DoubleReed
Happy New Year, fellow Kymanauts! As a small gift, here is “diplica” , old double reed instrument, now nearly extinct .... Samples were recorded in studio, by professional player of traditional aerophonic instruments. Two RoundRobins per note. Tuning is ... autochtonous :). More details: http://www.gajde.com/en/instrumenti/diplica-2/ Enjoy, and all the best! Sacher Samuel Read More
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Stutter Machine
A simple but encapsulated stereo stuttery buffery machine.
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Complex Noise 808 Cymbal & Metallic Sounds
An experiment into complex noise. Now at V2 6 Square waves in inharmonic ratios and some white noise into some filters. inspired the Gordon Reids Article. It is a little unpredictable: I'm still working on the filter section. Now has slightly better ranging and new features! Proceed with caution. Suggestions for evolution are welcome. Read More
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