I'm building a sound with a visual counterpart and I'm trying to use the image capture prototype.
I've been trying to load one GB+ of .png files into the image capture parameter field, which seems to be within my 2GB limitation including the RAM needed for the audio, but it must not be, because as the sound compiles kyma crashes.
So my question is threefold:
Are the image files indeed stored in RAM and if I want more image files do I just need more RAM and is there a limit on the amount of image files regardless of the RAM?
Thanks for any thoughts or insights!