Happy New Year 2016 from NeverEngineLabs.
This simple sound is taken from the SpectralLab suite and generates noisy textures from a looping sample.
It demonstrates how to build an Array of independent random walks and adds it to a synthetic spectrum which controls the amps and frequencies of a 32 partial filterbank. Also demonstrates correct embedded VCS layouts.
Come and see what we're up to ! http://www.neverenginelabs.com