SurfaceDust Ambience Maker (NeverEngineLabs)

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  • Happy New Year 2016 from NeverEngineLabs.

    This simple sound is taken from the SpectralLab suite and generates noisy textures from a  looping sample.

    It demonstrates how to build an Array of independent random walks and adds it to a synthetic spectrum which controls the amps and frequencies of a 32 partial filterbank. Also demonstrates correct embedded VCS layouts.

    Come and see what we're up to !

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