I've been working on a sound where several gate signals are logically combined (AND-ed using "*") but the gates are updating at slightly different times so I'm getting a kind of clocking error and not the behaviour I wanted. I can fix this by adding a small delay to one of the gates.
I've been using the "turnOnAfter:...for:" message, but I don't really want to specify the "for:" argument, I just want to delay the gate signal and preserve its original length, or rather not have to worry about its length.
I couldn't see what message would be best to delay a gate by around 0.001 s or so.