In this tutorial, we look at other ways to generate patterns in Sound parameter fields.
Bart’s Kyma Tutorial C: Generating Patterns Outside the StepSequencer, Part 1

In this tutorial, we look at other ways to generate patterns in Sound parameter fields.
In this fourth tutorial, we continue our work with the StepSequencer.
In this third tutorial, we examine the StepSequencer and how it can be thought of as one big, resource-rich automated MIDI keyboard.
In the past, the Frequency Modulation technique was used widely in radio transmission but had not been applied to sound synthesis. In the early 1970s, John Chowning, a composer and researcher at Stanford University, developed some important new techniques for music
From his childhood, Roland Kuit has always been fascinated by the phenomenon of sound. Surrounded with instruments like a grand piano, violins, double bass, trombone and guitars, he started to experiment with these sounds and the tape recorder. He was
A large part of my work the past decade has involved applications of ecosystemic programming. I was introduced to the concept of musical ecosystems by Agostino Di Scipio’s lectures on his Audible Eco-Systemic Interface (AESI) project at the Centre de
Scott Miller is a composer and performer of works described as “high adventure avant garde music of the best sort” (Classical-Modern Music Review). He got his first Capybara in June 2001, when he forever quit playing golf and devoted 8 hours a day for the
I’ve been interested in data-driven music over the past few years, and have explored this topic in some of my previous work (San Giovanni, Carbonfeed, #Ferguson) and I am currently working on a sound installation using historical data sets of California’s
Jon Bellona is an intermedia artist/composer who specializes in digital technologies. Jon’s work explores the enactive body and physical embodiment in music, especially live performance of electronic instruments. Additional research delves into broader themes of data-driven music and interdisciplinary collaboration.
In this second tutorial, we look at mixing Sounds and controlling them from the Virtual Control Surface.