I'd like to morph two sounds during the active !KeyDown
when Sound receives !KeyDown,
morphing starts from one given point
(0.25 let's say)
and it stops at another given point
when !KeyDown is off.
So, if incoming !KeyDown is longer,
the morphing process will be slower …
That means that Kyma should somehow know how long the
!KeyDown is going to be, doesn't it?
Of course, I can automate the whole process in external sequencer,
but I was wondering, maybe there is some
"Clairvoyance" Expression or Prototype :)