hello,
i just looked into kurt´s BouncingBallSequencer example to get an idea how we could achieve a physical model of a bouncing ball in kyma. i bet there are other ways to do it, but i couldnt found examples in the kyma soundlib yet. maybe a combination of swarmFollowFromPosition and the threshold prototype would work? any ideas/ feedback on this is very much appreciated…
as a start i stick with kurts sound and made some changings, add a random deviation on timing/duration so every single bounce has a slight offset for more liveliness.
here is the sound: http://kyma.symbolicsound.com/qa/?qa=blob&qa_blobid=15825004690520616464
trigger the bouncing-sequence (no loop) via !keydown.
anyway, it doesnt work 100% like it should. for example at the end of the sequence there is kind of a burst and the random devialtion seems to skip some of the "bounces" (when using higher values in the vcs for randDurDev). so if you have an idea how i could improve it…
thanks for taking the time. ciao, johannes
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EDIT: here is the bouncing ball version using swarmFollowFromPosition:
http://kyma.symbolicsound.com/qa/?qa=blob&qa_blobid=18001632016235217140