I'm trying to make a small sampler that jumps to a position at the push of a button, and then loops back from the beginning of the whole sample.
It works when I have the HoldRateDuringLoop checked, but when It's not checked the loop behaviour is strange. It does loop back but is silent untill it reaches the position that I asked it to jump to.
I works great when HoldRateDuringLoop is checked, but I want to change the rate of playback.
Is there a reason the HoldRateDuringLoop is working like it is? Seems like the loop behaviour when HoldRateDuringLoop is unchecked is not very useful. Or is it just my coding that is a bit unelegant?
Here is the example attached.