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Why can't a sample be played backwards in the Multisample prototype by using a hot value?

0 votes
Hi everyone,

I've noticed I can't use !Scale or any other hot value with a negative number to read through a sample backwards in the Multisample prototype. Of course there's the 'reverse' checkbox but I would like to have the option to change it in realtime. Am I missing something?

Thanks for any thoughts or suggestions!
asked May 31, 2019 in Capytalk & Smalltalk by will-klingenmeier (Adept) (1,270 points)

1 Answer

+1 vote

When you put Frequency to a negative value, it will play backward, for example if you put

default * !Rate

in the Frequency and choose the range of !Rate to allow for a negative number in VCS, it would allow you to change the playrate in real time and allow it to play backward.

Or if you just want the sample to be played backward in the same speed, you can use such as:

default  * (!Backward of: #(1 -1))

Then !Backward will be a button for you to switch playing forward or backward.

answered Jun 1, 2019 by allen-wu (Practitioner) (370 points)
edited Jun 1, 2019 by allen-wu
Thanks Allen- actually that's my point with this question. That works in Frequency field of the sample prototype but not the multisample prototype. Just double checked and that's still the case. Is it working for you?
I am using it in Multisample prototype and it works for me.
Interesting. What version of Kyma are you using? I'm on the latest 7.24f16 and it's definitely not working.
Mine is 6.24f16 it should work for both of us.  Do you have an example patch that doesn't work you can share?
I'm still having this issue even in the latest update of Kyma. Have you updated Allen or can anyone else say if this is happening to them? Thanks.
It's not working for me either (7.25).

I've set up the Sound as Allen Wu suggests with a Backwards button. When that is set to forwards then I get a sample played back normally every time I click my Gate button.

When I click on the Backwards button and select a negative frequency this triggers the Sound to play a backwards sample once, but the Gate button will not trigger it.
Thanks Alan. Yeah, I think something is up with this. Similar to you, I've noticed if I change the hot value to negative after the sound has been triggered and before it's fully decayed I can get it in reverse until the end of the sample but like you it does not re-trigger.