I'm experiencing noticeably more erratic and jerky wiper movement in my current Timelines. It's gotten to the point that it's very problemmatic, since I need to rely on it both for the composition/tweaking phase and especially for the performance. Two processors are working hard, a third is working a little and the fourth is virtually idle. So I do not seem to be in any immediate danger of running out of realtime processing. I don't remember this being such a problem previously, but of course, this is a new Timeline, so it's difficult to make comparisons.
Is there a way to prioritize the wiper more highly, so that it does a better job of keeping up?