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4-ch replaceable input to seperate processing chains in multigrid

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I recently asked a question about multichannel inputs to multigrid, and was generously provided with an example multigrid file that uses a SplitSurroundFilePlayer as the replaceable input, with a MonoToMultiChannel object replicating the signal chain multiple times through use of the ?ChannelNumber.

However, this configuration creates 4 identical signal chains, where what I need is a method to create 4 individual/unique chains of processing in this scenario. Is this possible?  I've been trying using methods such as a SplitSurroundFilePlayer Quad as a replaceable input, but when sending it through multiple chains it just sends Ch1 to all of them, rather than fanning them out.

Any advice as to how to set up a multigrid compatible patch that has 4 inputs, which each travel through individual DSP paths through to 4 outputs would be greatly appreciated.

Thanks a lot!
related to an answer for: Multichannel live input into multigrid
asked Jan 14, 2022 in Using Kyma by jason-long (200 points)

1 Answer

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A couple of ways you might approach this:

One would be to create a track for each of the Input Channel 1, 2, 3, and 4. Then, you can route each input to its own submixes and each of those submixes through a different chain of effects terminating in a different output channel (using SelectableAudioOutput with fixed output channel in each of four tracks)

Alternatively, if the idea is that each output channel has a unique effect on it, you could place each of the four effects (with replaceable inputs) in a separate track and assign each of those tracks its own output channel. Then you could route each of four inputs to a (fixed) effect that is associated with that output channel.

answered Jan 15, 2022 by ssc (Savant) (125,820 points)