This should work in terms of calculating the increment step right?
I want my EventVariable index to accumulate upwards or downwards over a certain time, specified by ?slewTime ( in seconds ). Normally wouldn't that be 1/SR * slewTime? Weirdly though it doesn't seem to work as expected, index accumulates faster when the !slewTime goes up in value, and slower when it tends towards 0. Not sure why? Any ideas?