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Kyma 7.09f7 fixes the problem encountered by Gustav. It would only show up on deeply nested user-defined classes.
Gustl, could you please send your Custom Prototypes Sound file by email so we can see what’s going in? Thanks!
Please note that there is a new update, Kyma 7.09f6. This update corrects an issue with User-defined classes that was inadvertently introduced in the previous update. Thanks!
We’ve been using the Intuos Pro medium size. At KISS2016, Jeffrey Stolet’s performance was on a large sized Intuos Pro. The small one will work as well (but it is a little restrictive in terms of size). The current model Intuos Pros are all multi-touch as well.
Let us know what you decide!
Here is a starting point for alternating left/right envelopes with changing envelope shape: download Sound here The idea is to use two Oscillators, one 90 degrees out of phase with the other and join them in a ChannelJoin.
Requires Kyma version 7.09f4 or newer.
We have about 2 terabytes of video to edit and post, so they will come out a few at a time as we finish editing them.
Do any of the MemoryWriters have Global checked? If so, that could cause this problem.
Wishing you could come to KISS2016 but couldn’t get the full four days off work? Well you’re in luck! It looks like De Montfort University has made some day-passes available. Hope to see you in Leicester!
We’ve had reports that people are having problems registering for KISS2016 on the De Montfort University Store site. If you are experiencing problems and would like to register for KISS, please send email to firstname.lastname@example.org this weekend and we will make sure you will still get the early registration discount. Thanks! See you in Leicester!
Thanks for the suggestion. (Bet you want one with a bigger brain though 😉8 January 2016 at 14:43 in reply to: Morph2dKeymappedSampleCloud KBD with non pitched samples #622
In the Morph2DKeymapped modules, one of the morphing dimensions is mapped to the keyboard (that’s why Kyma doesn’t know how those unpitched samples should be mapped). Some possible alternative approaches you could try:
Morph1DSampleCloud with some of the piano samples and some of the rain drop samples and Frequency set to !KeyPitch.
MorphX = !KeyNumber / (<highest pitch on keyboard – lowest pitch on keyboard>)
MorphY = !KeyVelocity
MorphZ = !PianoToRainMorph
Another approach might be to use a Multisample on your rain drops with each !KeyDown generating a random index into the raindrop samples, and a KeymappedMultisample on your piano samples and feed both into a Crossfade. Or you could try combinations of KeymappedSampleCloud for the piano samples and Multisample (with random file selection) for the raindrops.
Are you aiming for each key strike to correspond to one rain drop? Or for a morph from discrete keys to the sound of steady rain?
Please keep us updated on how it goes; maybe people can suggest some alternate paths. Thanks!
p.s. In Smirnoff Hotel, Pete Johnston morphed the piano in the bar to “rain drops”. Is this getting close to the effect you are striving for?
The term round-robin always makes me think of modulo arithmetic — the kind of arithmetic that works on a clock that wraps around at 12. So in your Sound, I would try the following in the Selection field:
(!KeyDown countTriggersMod: 3) + 1
This will give you a repeating pattern that selects your MultiSamples one after the other and repeats after the third one: 1, 2, 3, 1, 2, …
Alternatively, you could get rid of the SelectableSound and put all three MultiSamples into the MIDIVoice. Then, in the Gate field of the first MultiSample, you could use:
!KeyDown gateWhen: ((!KeyDown countTriggersMod: 3) eq: 0)
and in the second MultiSample Gate field:
!KeyDown gateWhen: ((!KeyDown countTriggersMod: 3) eq: 1)
and so on. That expression would gate the MultiSamples in order (and each of your MultiSamples is, in turn, selecting a sample based on its base pitch).
Following your lead, I’ll conclude with Pete’s catch-phrase: “Hope it makes sense”
At the bottom of the editor, where it says Attachments:, you can click Choose File and select your Sound file using the standard file dialog to attach it to a post.