I'm trying to design a Class which will delay an arbitrary ammount of input Sounds with a different delay factor in the order they appear at the Inputs collection.
I've used a SoundCollectionVariable in the Mixer and was hoping to index through it, and pass those input sounds to my custom delay Class.
But this doesn't work.. What I am trying to avoid is to end up with duplicate versions of each input Sound.
Could SSC guide us on how to do this correctly?