Hi - I'm interested to know how people are implementing swing into their drum machines/step sequencers.
This is as far as I got; using a countTriggersMod to split the odd and even trigs, and then attempting to delay the evens, before summing them back together:
(((!MasterClock countTriggersMod: 2 reverse: 1 reset: !Reset) + 1) eq: 2) turnOnAfter: (((60 / !BPM) / 4) * (!Swing smoothed))