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How can I implement swing into my drum machine/step sequencer

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Hi - I'm interested to know how people are implementing swing into their drum machines/step sequencers.

This is as far as I got; using a countTriggersMod to split the odd and even trigs, and then attempting to delay the evens, before summing them back together:

(((!MasterClock countTriggersMod: 2 reverse: 1 reset: !Reset) + 1) eq: 2) turnOnAfter: (((60 / !BPM) / 4) * (!Swing smoothed))
asked Jan 20 in Capytalk & Smalltalk by lewis-griffin (160 points)

1 Answer

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You might get some ideas from the Prototype called StepSequencer. Click the sw01, sw02 etc buttons so all stages are on. Then adjust the !Swing fader in the Virtual Control Surface. Double click and look into the Durations field. Essentially the idea is to take pairs of of steps, subtract !Swing from one duration and add it to the next duration in each pair.

answered Jan 21 by ssc (Savant) (70,050 points)