Didn't formulate that question very well...
I was messing around with the DelayWithFeedback prototype. I wanted to see what might happen if I capture a non-Private Wavetable being written by a Delayline, and play it back using a Sample prototype with the FromMemoryWriter checked.
It does seem to work but I noticed that it is slightly desync'd .. I noticed this if I put the Sample player back into the DelayLine to create a hand-rolled feedback buffer manipulation ( like play it backwards for example).
I'm just curious - what should I put in the Frequency field of the Sample object reading a buffer that is being written by a DelayWithFeedback? Shoud it be set to Default or somehow related to the MaximumDelayTime of the buffer defined by the DelayWithFeedback?
Should it be set to Loop?