I've been trying to make an aggregate 3D Cube VCS control with multiple balls.
My EventValues are:
!1_Position.x, !1_Position.y, !1_Position.z
!2_Position.x, !2_Position.y...
!3_Position.x ...
!4_Position.x ...
On the VCS I lay out the faders horizontally like:
!1_Position.x, !1_Position.y, !1_Position.z, !2_Position.x, !2_Position.y ...
When I aggregate the controls they seem to get a bit scrambled with how they map on to the balls. For instance one ball might be mapped to !1_Position.x !1_Position.z !2_Position.y. When I disaggregate the 3D cube, the faders get put in a completely different order on the VCS window compared to the order they were in when I aggregated them.
Is there some special EventValue naming or fader ordering I should be doing to get the controls to map onto the balls predictably?
Also, for bonus points, when I manually move the balls with the mouse how can I move them in the depth dimension (going back into the screen)?
Here's my test Sound.