I need to encapsulate a Sound that uses !RealTime, which is one of the special system eventValues (!HotValue). The menu Action "Class From Example" interpets any !HotValue as a parameter for the new class. Is there any way to force the new class to retain an original eventValue and not convert it to a parameter?
Additional information: The Sound that is being embedded uses !RealTime in such a manner that it would be easy to break the Sound if someone using the new class were to alter the created parameter, so it needs to remain hidden. Also, there are other special eventValues (e.g. !Random, !LocalTime, !Time) that would be nice to to use in an encapsulated sound without the new class having those as paramters.