Kyma Community Sound Library (155)
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Triple Ring Modulated Morphing
Creates a Morph between: Type 1: Outputs the sum and difference of the X and Y inputs. Type 2: Outputs the sum and difference of the X and Y inputs summed with the X signal. Type 3: Outputs the sum and difference of the X and Y inputs summed with the Y signal. Read More
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HardSyncResetOscillators
Encapsulation of the SSC example - "Basic Hard Sync Oscillator on zero crossings of signal at the hard sync input" Encapsulated by NeverEngineLabs - Source code by SSC https://kyma.symbolicsound.com/qa/5606/what-the-best-way-reset-phase-oscillator-with-sample-accuracy
- 19uploads
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AudioLogic V2
The SECOND installement of my AudioLogic library - Logical Comparison. Big thanks to Ben Phenix! for being my first Patreon supporter and the sponsor of this collection. The new collection includes greater than and less than and the useful Between functions and a couple of fun examples. One of which has the sound of a circuit-bent MD16 - thanks, Opal. Read More
- 18uploads
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Quad-Graphical Envelope
Tool with 4 graphical ADSR envelopes which modify the desired EventValues in real time. Maximum Value of the Attack/Delay/Release stages can be modified. The names of the related EventValues can also be modified.
- 4uploads
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WireFrames Library
The NeverEngineLabs WireFrames library for signal computing in Kyma, is currently available for FREE or Pay What You Like. https://www.cristianvogel.com/neverenginelabs/product/wireframes-library WireFrames is a powerful library of modules which work together to open a new approach for signal processing in Kyma. Expand your possibilities and your mind with new workflows and concepts. Includes more than 80 new prototypes with full documentation and examples. Read More
- 19uploads
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Fairlight CMI PSI Files
Original sample files provided by Madeleine Bloom: https://sonicbloom.net/en/free-sb-fairlight-cmi-samples/ PSI files were processed via batch analysis. Samples do not contain loop points but likely could use them.
- 16uploads
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Fairlight CMI Spectrum Files
Original sample files provided by Madeleine Bloom: https://sonicbloom.net/en/free-sb-fairlight-cmi-samples/ Samples were processed via batch analysis. Samples do not contain loop points but likely could use them.
- 16uploads
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Mellotron Spectrum Files
Original sample files provided by Madeleine Bloom: https://sonicbloom.net/en/free-sb-mellotron-samples/ Spectrum files were processed via batch analysis. Samples do not contain loop points but likely could use them. Download link Mellotron-Spectrum-F..> Note: Each folder contains A2 through F5 as individual files Read More
- 16uploads
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4096 sample files
Over 1,100 waveforms at 4096 length. The Fairlight waveforms were cut from a free sample set provided by sonicbloom.net. The remaining wave files are hand cut from variety of sound sources and samples including hardware synths, wavetable synths, fm synths, interesting looking single cycles within a drum loop, harmonic series, bit reduced waves, and acoustic sources. Some of these were previously published to the old wiki. Download link: 4096_Wavetables.zip Read More
- 16uploads
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Binaural Granulation
This Sound does granulation of either a live or a recorded binaural source. I've included a binaural recording in case you don't have live binaural input. The Sound was built by Simon Hutchinson and I. It's a work in progress. Read More
- 3uploads
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shukhurchi + surj (live granulation drone)
A straightforward, noisy, warbly, grain drone subject to your live input. I built this sound step-by-step in a tutorial and now it's available here to download, to modify and to have fun with.
- 3uploads
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Ursa Major Inspired Reverb
Reverb example inspired by Christopher Moore’s Ursa Major Reverb. The algorithm implemented in this example is described in his patent, Time-modulated delay system and improved reverberation simulator. The Kyma example differs in several meaningful ways and does not attempt to model specific hardware limitations. Additional, the Kyma example adds in some elements not found in the original design, most notably, adjustable modulation, a random function, and a granular reverb within the modulation feedback network. Read More
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Wavefolder / FlipWrap
This sound flips or folds values that exceed the -1 to 1 range. This is conceptually similar to AddWrap except that values greater than the -1 to 1 range 'reflect' or fold back down. To create a wrapping mixer add sounds and attenuate each sound by the total number of inputs. For example, 1/# of inputs. Then set the minimum flip value to the number of inputs. There is an example of this approach included. This sound works by reducing the internal resolution and using the ‘overflow’ bits to wrap down. This results in the primary audio channel resolution to be 24-bits. It also limits the maximum number of folds to 255 (8-bits). Usage Mix modulation signals and rather than having them clip, they wrap back. One example would be a pan signal that reflects back when it hits the maximum L or R value rather than clip (or wrap back using the AddWrap). Add harmonics to a sound either to an oscillator or to complex sounds. This can get harsh quickly so consider filtering, additional wave shaping, or a mix with the original signal. Collaborators: Pete Johnston, Alan Jackson, Ben Phenix. Notes There are two version. The replicator was the initial attempt while second approach is cleaner and used within the encapsulation. Read More
- 16uploads
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MIDI Time Bender
Modulations into the MIDI Time Index Various modulations.
- 18uploads
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From Pen to Finger
Transforming a Wacom Pen to Finger control. Here the JdJ sound PEN: 4 gran pans is used as a starter.
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BLM
Statement
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FunkyTownGenerator
Encapsulation of SSC's FunkyTown https://kyma.symbolicsound.com/qa/5177/what-would-simple-signal-domain-version-funcitongenerator?show=5180#a5180
- 19uploads
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Wave Terrain Lab
Based on the research and paper by Aldo Borgonovo & Goffredo Haus (Computer Music Journal, 1986), this implementation demonstrates 3 of the terrain functions described within the paper. A rich and dynamic variation in spectra can be generated with just a few controls, particularly when combined with time-varying control over the X & Y amplitude. This lab version uses LFO modulation to see the effects of amplitude and phase modulation on the terrain. Additionally, a simple example of using amplitude envelope to move through the terrain is included. Read More
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Kyma GUI Glyphs
Experiments using the String display object to explore UNICODE animation. Please note, Windows machines may not display all the glyphs correctly.... only tested on Mac OS. designed by Cristian Vogel at www.neverenginelabs.com
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RunFromMIDIasSlave
Slave Kyma sequencers from an external MIDI master. It uses the new !SongStart and !SongStop messages to activate a prototypical !Run gate for a sequencer. It implement a different way of calculating in Kyma the BPMs of the external MIDI master emulating the behaviour of MIDI hardware. ( short explanation here: http://midi.teragonaudio.com/tech/midispec/seq.htm). Having made many tests today, it gives in my environment (Elektron Digitakt as Master, Motu Ultralite as MIDI interface) excellent results (it is possible to slow down or speed up the tempo without losing any beat). Feedbacks and suggestions are very welcome. Read More
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Kind of Krell
The Krell patch is Todd Barton’s modular interpretation of the Ancient Music of Krell song from the 1956 Forbidden Planet film soundtrack. When it emerges from the skronky murk, the Krell is a writhing, cavorting phantasm. The challenge with Krell is to find a combination of settings and routings that brings out the soul in the machine. The basic idea is simple enough, but the details and subtle modulation are where it comes alive. http://manual-synthesis.info/2017/01/26/krell/ Listen: http://youtu.be/GlSMcmMOneE Read MoreNotes : Self running Kyma patch. Roland Kuit - KYMA The Krell patch is Todd Barton’s modular interpretation of the Ancient Music of Krell song from the 1956 Forbidden Planet film soundtrack. When it emerges from the skronky murk, the Krell is a writhing, cavorting phantasm. The challenge with Krell is to find a combination of settings and routings that brings out the soul in the machine. The basic idea is simple enough, but the details and subtle modulation are where it comes alive. http://manual-synthesis.info/2017/01/26/krell/
- 18uploads
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SelectPatternFromArrays
Select a pattern from an array of 10 patterns. You can define how events will be generated and if the selected pattern contains less item than the desired number of events to be generated, items in the array will be repeated. Read More
- 4uploads
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MultiSoundToGlobalController
Multiple SoundToGlobalControllers with just one sound. It allows to create the desired number of HotValues and the re-use of a generated HotValue into another expression of the array of values.
- 4uploads
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KISS2019 Ambisonic Workshop v. 1.5
Version 1.5 - Fixed the example ambisonic recording and choose LowerCost in BinarualPanner setting. This is the material from KISS2019 Ambisonic Workshop. Please start with the Powerpoint and Kyma Notebook. And please don't hesitate to contact me if you have more questions or suggestions. Thank you. Read More
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First order ambisonic encoder/decoder 2.5a
** For more information about how to build or adjust ambisonic tools, please download the tutorial over here: https://kyma.symbolicsound.com/library/kiss2019-ambisonic-workshop/ These are encoders and decoders for first order ambisonic type B. It also contains encorder that allows you to pan any sound into ambisonic space, and a space controller that allow you to rotate the whole ambisonic space the way you want. It also contains ambisonic decoders for multichannel 2D space, 3D space, and binaural for headphone for you to build your VR sounds. Have fun!! What's new in 2.5a Select "LowerCost" in BinauralPanner for lower cost binaural ambisonic decoding. What's new in 2.5: !W is available as a variable instead of constant right now. You can lower !W value to make the sound spread out or raise to sound centered (or mono). What's new in 2.0: Support Ambisonic Type A and Ambix file format. Provide Ambisonic Type A to Type B and Ambix translators. Provide space controller in all 2D, 3D, including binaural decoders. One recording example for testing. Read More
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Expression Toolkit
Expression Toolkit is a digital music composition toolkit. The toolkit includes data modification prototypes, objects and functions, control paradigms, and composition ideas that help one formulate musical possibilities from discrete and continuous control signals. Because Expression Toolkit is more than just one software, this download is only the Kyma Custom Prototypes. These include prototypes for Wacom, Wiimote, Gametrak, and Distance-X as well as Custom Classes (i.e., Data Zoom) and Sounds for working with rhythm, CSV files, scripts, and other concepts inside Kyma. Because one may only import a single Custom Prototypes file into Kyma at a time, my Prototypes files had both my toolkit and other Sounds. I've had to work through and remove any 3rd party Sounds from the file. I've done my best to cull out any Sounds that are not publicly available (via forums and Community Sound Library). Any mistakes are mine, and I will fix any errors upon notification. This prototypes are not an "archived" version, which means the .zip only includes Kyma Sounds, not any samples or other dependent source files. Read More
- 12uploads
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Modal Atonal Microtonal StepSequencer Idea
A 16 step sequencer with 7 greek modes, some atonal and some microtonal capabilities. It's more of a starting point than a polished, finished sound.Notes : I made a YouTube video tutorial of the making of this sound. It's rather laborious to type all these expressions and/or copy paste so here's the sound itself.
- 3uploads
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Feedback Delay Network Reverb
Another one in the series of classic reverb algorithms. A feedback delay network, based on Michael Gerzon's model and inspired by Tom Erbe - 'Building the Erbe-Verb: Extending the Feedback Delay Network Reverb for Modular Synthesizer Use' - ICMC 2015. One patch + one encapsulated class, ready to use. Read More
- 6uploads
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Void v.2 & Void Quad
Improved version of the Void reverb. Changes: Skew parameter Stereo & Surround (quad) version, with 4 uncorrelated channels 2 patches + 2 encapsulated classes.
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Encapsulation Walkthrough
The files provide a current walkthrough of encapsulation that supplements existing documentation. Full documentation currently at: https://jpbellona.com/kyma-encapsulation/Notes : Initially used for Data Sonification course at University of Oregon (Winter 2019)
- 12uploads
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NELSpiralDelayPanner
Example in response to question 4248 https://kyma.symbolicsound.com/qa/4248/how-do-you-encapsulate-a-replicator?show=4248#q4248 NELSpiralDelayPanner Encapsulation replicates delays and pan positions internally. Capsule by Cristian Vogel 2019 - www.neverenginelabs.com Delay Maximum delay time for the voices to spread into Input Sound to be distributed Number Number of internal replications Read MoreNotes : www.neverenginelabs.com
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DoubleWireFeedback Input and Output
Convenience class wrapping a pair of feedback Inputs and Outputs. Connections are automatically renamed to ?Connection _1 and ?Connection _2 Wrapped by Cristian Vogel 2019 || NeverEngineLabs WireFrames. v1.0
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Kyma Drums: 7 Synthesised Electronic Percussion Sounds.
Kyma Drums: 7 Synthesised Electronic Percussion Sounds. Kick, Snare, Hats, Clap, Woodblock, Cowbell, and Shaker. Here is a video https://youtu.be/eOs8Z8FbQtcNotes : Introduced at KISS 2018
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Convert single column Data Text File(s) into mono Audio File(s)
Two Kyma Scripts to convert first column of data file(s) (e.g. .txt) into audio file(s) (amplitudes as samples). Each row of data becomes one sample of an audio file. Works for a batch folder of text files! Read More
- 12uploads
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NeverEngine Labs StepSequencer ( now GlobSeq 2019)
JAN 2019 This Sound has now evolved into the more advanced Sequencer Specification Tool called GlobSeq, which is being sold commercially at http://www.cristianvogel.com/neverenginelabs/ The user guide to GlobSeq which touches on SmallTalk and CapyTalk programming in general, is available for free at https://www.dropbox.com/s/zj5bamv66ci95sr/GlobSeq%20and%20Kyma%20Scripting%20by%20Cristian%20Vogel.pdf Read More- 19uploads
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Void Reverb
Another reverb, (very) inspired from the famous Eventide Black Hole algorithm (a chain of modulated allpass filters). "infinite version" with crossfeedback (careful with your input signal level!).
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Dattorro Plate Reverberator
A shot at the Dattorro Plate reverb, from his AES paper “Effect Design - Part 1: Reverberator and other Filters,”J.Audio Eng. Soc. 45(19):660-684, 1997, with the help of the Max/MSP implementation from Tom Erbe.
- 6uploads
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Nil
A Sound you can use as a placeholder. Some Sounds have parameters that require a Sound to be present even if you're not really using that parameter. For instance Replicator has a SharedSounds parameter that has to have a Sound in it. Usually these parameters will have Constants in them as placeholders. When I see a Constant in my flow I'm sometimes not sure if I intended it to do something or if it is just a placeholder. So I made Nil. Nil is probably the most boring class imaginable. It has no parameters and just results in the value zero. (You can take that as a challenge to think of a more boring class!) It's just a re-encapsulation of a Constant with a value zero. But it says "placeholder" to me more clearly than a Constant. Read More
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MIDI All Notes Off
A simple MIDI utility Sound that can send the MIDI All Notes Off message. This is a useful Sound if you're mucking about with MIDI and get hanging notes on your external gear like when you stop a kyma sequencer mid beat. For instance if you have a sequencer Sound you enable with a !Start button you could put: !Start switchedOff in the Trigger parameter of the MIDIAllNotesOff Sound and it will send the all notes off message whenever you stop the sequencer. Joy. Read More
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StepSequencer random value by stage
There is a Rand button for each stage (1-8). When you press a button, it sets the pitch, velocity, timbre, and duration of the corresponding stage to a random value. !Interval controls the random deviation in pitch, !Swing controls the random deviation in duration. Durations are scaled to line up again at the start of each sequence (when looping). Read More
- 15uploads
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